Leighton Hess
Seattle-based game designer that specializes in systems and progression design.
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I'm passionate about system and progression design. I have participated and led various solo and group projects since starting my journey in game design; I have worked on UI, AI state machines, animations, and everything in between. As a graduate of Full Sail University's Bachelor of Science program in Game Design, I look forward to planting myself within a field that I can continue as not only a lifelong student but where I can nurture and input knowledge I've gained throughout my studies and experience thus far.
Experience
Temple of Treasure
Board Game
Game Designer
April 2021
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Used physical medium to prototype main gameplay loop
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Used QA processes to iterate on the core gameplay loop
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Used online tools to create the board game in a digital environment
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Maintained a GDD throughout the design process
Cliffside Town
Level Design
Team Jadeite
Level Designer
September 2021 - October 2021
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Used Unreal Engine's design environment to block out the level
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Used Unreal Engine Blueprints to prototype basic mechanics for the player to interact with
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Worked in teams using Perforce to integrate levels into one game
League of Forgotten
Senior Project
Team LFG
Systems Designer
August 2022 - December 2022
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Used Unreal Blueprints to design the HUD and UI
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Used Unreal Sequencer to animate the HUD and UI elements.
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Used Unreal Blueprints to create a scalable state machine for the abilities of the main character
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Created states that were easily customizable by other designers and easy to integrate into the state machine
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Used Unreal Engine Animation State Machines to animate characters that were supplied by our artist