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Leighton Hess

Seattle-based game designer that specializes in systems and progression design.

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I'm passionate about system and progression design. I have participated and led various solo and group projects since starting my journey in game design; I have worked on UI, AI state machines, animations, and everything in between. As a graduate of Full Sail University's Bachelor of Science program in Game Design, I look forward to planting myself within a field that I can continue as not only a lifelong student but where I can nurture and input knowledge I've gained throughout my studies and experience thus far. 

Experience

Temple of Treasure 

Board Game
Game Designer

April 2021

  • Used physical medium to prototype main gameplay loop

  • Used QA processes to iterate on the core gameplay loop

  • Used online tools to create the board game in a digital environment

  • Maintained a GDD throughout the design process

Cliffside Town

Level Design

Team Jadeite
Level Designer

September 2021 - October 2021

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  • Used Unreal Engine's design environment to block out the level

  • Used Unreal Engine Blueprints to prototype basic mechanics for the player to interact with

  • Worked in teams using Perforce to integrate levels into one game

League of Forgotten 

Senior Project 
Team LFG

Systems Designer

August 2022 - December 2022

  • Used Unreal Blueprints to design the HUD and UI

  • Used Unreal Sequencer to animate the HUD and UI elements.

  • Used Unreal Blueprints to create a scalable state machine for the abilities of the main character

  • Created states that were easily customizable by other designers and easy to integrate into the state machine

  • Used Unreal Engine Animation State Machines to animate characters that were supplied by our artist

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