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Projects

Here you’ll find a selection of my various projects. 
Explore and select to learn more about my work.

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01

Temple of Treasure

Temple of Treasure was the first full game that I designed from start to finish. This was the first introduction to maintaining a proper design Document as well as going through the iterative process of designing a game. I learned the importance of the QA Process and the role it plays in making a game.

02

League of Forgotten

League of Forgotten was my first full game project starting from concept to implementation. During this project, I worked with a team to maintain a game using source control. I worked on prototyping game mechanics as well as designing levels. I designed the ability system. I also worked with artists to design and animate our characters in the game.

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03

Project Sneaky Sneaky

Implemented an AI state machine for AI perception and movement. Designed paths for AI to patrol. Developed AI capability to chase the player upon detection

04

Cliffside Town

This project was my first Level design experience. During this project I was tasked with creating a story board and executing our vision using design techniques. I started with blocking out my level with a rough layout of what I wanted then I focused on individual parts of the level to bring detail to the level. Finally, I started adding place holder assets to the level to create better feel for the level.

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